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Open world (WiP)

20*20 km terrain imported from G.Earth with SketchUp and edited in 3ds Max.
Realtime rendering in Unity 3d through asynchronous loading of the tiles, and custom shaders writing.
Featuring sound ambiances, simple procedural vegetation, various points of interests and a day/night cycle.
Related to "Motorhackz: Car Survival Game" project, this open world can be explored with a car.

Terrain shader updated with splatmaps, adding nice stone and mud details where needed.
New vegetation system too, based on 24 trees and shrubs of my own (hum, Scots pine series actually derivate from Unity free assets, but reworked).

Terrain shader updated with splatmaps, adding nice stone and mud details where needed.
New vegetation system too, based on 24 trees and shrubs of my own (hum, Scots pine series actually derivate from Unity free assets, but reworked).

New terrain shader and vegetation, here in PBR rendering. 60 fps at full res.

New terrain shader and vegetation, here in PBR rendering. 60 fps at full res.

Just chilling out ;)

Just chilling out ;)

Partly ravaged harbour. Several industries: refinery, docks, cargo ship, powerstation...

Partly ravaged harbour. Several industries: refinery, docks, cargo ship, powerstation...

A farm

A farm

Antique Roman fortress, looking east.
I imagine a tribe of cool people walled up in there, living in autarcy through low technologies, refining biodiesel and sharing opensource knowledge.

Antique Roman fortress, looking east.
I imagine a tribe of cool people walled up in there, living in autarcy through low technologies, refining biodiesel and sharing opensource knowledge.

Antique Roman fortress, looking west

Antique Roman fortress, looking west

Garage and junkyard.

Garage and junkyard.

Spike Mountain,  few assets as placeholders for a military base and radiotower. in the background. This area needs to be populated

Spike Mountain, few assets as placeholders for a military base and radiotower. in the background. This area needs to be populated