Design and set up of different vehicles, to be used in Unity game engine.
These vehicles are driven by realtime physics, using actual manufacturers datas, and torn to appear as "day after" vehicles, struggling for oil and spare parts, last rides of distress wasteland dwellers, no mercy raiders and go-fasts seeking for a better place.
Also designing props, weapons and tools... more to come.
Most inspired by post-apocalyptic designs of my own, I'm also interested in recent vehicles concepts and automotive culture references...
This vehicle collection is an essential gameplay feature of my ongoing project: "Motorhackz: Car Survival Game".