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Bug out vehicles

Design and set up of different vehicles, to be used in Unity game engine.
These vehicles are driven by realtime physics, using actual manufacturers datas, and torn to appear as "day after" vehicles, struggling for oil and spare parts, last rides of distress wasteland dwellers, no mercy raiders and go-fasts seeking for a better place.
Also designing props, weapons and tools... more to come.
Most inspired by post-apocalyptic designs of my own, I'm also interested in recent vehicles concepts and automotive culture references...

This vehicle collection is an essential gameplay feature of my ongoing project: "Motorhackz: Car Survival Game".

A classic car turned into a raid machine.
Textured with Substance Painter and using Unity PBR shader.

A classic car turned into a raid machine.
Textured with Substance Painter and using Unity PBR shader.

Tribute to Mad Max' "last V8 interceptor", based on a police pursuit vehicle used in Australia back in 2006...
Also featuring, realtime mesh deformation, as you can guess.

Tribute to Mad Max' "last V8 interceptor", based on a police pursuit vehicle used in Australia back in 2006...
Also featuring, realtime mesh deformation, as you can guess.

A rare russian amphibious vehicle, featuring a central driver seat. Textured with a Youtube HD video + Substance Painter, using Unity PBR shader.

A rare russian amphibious vehicle, featuring a central driver seat. Textured with a Youtube HD video + Substance Painter, using Unity PBR shader.

Realtime rendering.
Raiders awaiting their prey?

Realtime rendering.
Raiders awaiting their prey?

3ds max renders of some of the rigs done so far. Greyed ones are still "in progress". But I can't wait to achieve number 20!

3ds max renders of some of the rigs done so far. Greyed ones are still "in progress". But I can't wait to achieve number 20!