Website powered by
Mathieu Marguerin
Mathieu Marguerin
Real Time 3D developer
Paris, France

Summary

Self-taught and passionate about real time 3D creation, I first learned modeling, then tried out Unity 3d game engine (v. 2.6!), and soon I get started on my own prototypes, thanks to Unity amazing community!
Always eager to learn new skills and create new designs, C# scripting, shaders development, Fx, as to bring ideas to life.
Be it gaming, arts, industry or any challenging project, don't hesitate to get in touch: I'm a freelancer and also a good team player!

CV highlights:

2024-2025:
Teacher and advisor for SNA 3D Lab, Aubusson (France), teacher at ESIEE-IT (Pontoise), Simplon.Co (Marseille).

2022-2023:
Lead Developer for Dassault Aviation, St-Cloud (France), of "Rafale Experience", multiplayer jet simulator in VR, shown at Paris Air Show and Musée National de la Marine.

2017-2022:
Technical Director for Shu Lea Cheang's movie "U.K.I". Shu Lea Cheang has been awarded with LG-Guggenheim prize in 2024.

2021-2022-2023:
Technical Artist for Noir Noisette Agency on "Alstom Innovation Awards" online exhibition.

2021-2022:
Technical Artist for Spoon.ai, for defining and implementing a procedural facial animation solution.

2021:
Developer at Uncanny Valley Studio, Paris (France), on a motion capture sports game commissioned by Nike House of Innovation.

2019:
Creative Coder at WeAreSocial, developer on "Trottinator" VR game.

2018:
Lead Developer for Kuntzel+Deygas, Paris (France).

2017:
3D artist for Virtuose Reality, Paris (France).

Skills

3D Animation3D ModelingTexturingGame DevelopmentCharacter AnimationShadersC#VRUnity 3D

Software proficiency

3ds Max
3ds Max
Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unity
Unity
Quixel Suite
Quixel Suite
Git
Git
VSCode
VSCode

Reel

Productions

    • Video Game
      Rafale Experience
    • Year
      2023
    • Role
      Lead Developer & Product Owner
    • Company
      Dassault Aviation
    • Movie
      UKI
    • Year
      2023
    • Role
      Lead developer and 3D artist
    • Company
      Cheang / Brunning Produkion
    • Commercial / Advertisement
      Alstom Innovation Awards
    • Year
      2022
    • Role
      3D artist and tech artist (2020-2022)
    • Company
      Noir Noisette
    • Commercial / Advertisement
      Procedural facial animation
    • Year
      2021
    • Role
      Technical artist
    • Company
      Spoon.AI
    • Video Game
      Nike Mocap game
    • Year
      2021
    • Role
      Associate developer
    • Company
      Uncanny Valley Studio
    • Video Game
      Trottinator
    • Year
      2019
    • Role
      Associate developer
    • Company
      WeAreSocial
    • Video Game
      Motorhackz Car Survival Game prototype
    • Year
      2017
    • Role
      artist & developer
    • Company
      freelance

Experience

  • 2D Gameplay Programmer teacher at Simplon.co
    Marseille, FR
    February 2025 - June 2025

    4,5 months full time teaching, from the ground up to a personal project and Unity Certified User exam. 14 life-long learners.

    Wallbreaker, Platformer from scratch... Outcomes worth to watch on my Linked-In!

  • Digital arts teacher at Université Paris-Marne-la-Vallée
    Marne-la-Vallée, France
    January 2016 - March 2016