Self-taught and passionate about real time 3D creation, I first learned modeling, then tried out Unity 3d game engine (v. 2.6!), and soon I get started on my own prototypes, thanks to Unity amazing community!
Always eager to learn new skills and create new designs, C# scripting, shaders development, Fx, as to bring ideas to life.
Be it gaming, arts, industry or any challenging project, don't hesitate to get in touch: I'm a freelancer and also a good team player!
CV highlights:
2024-2025:
Teacher and advisor for SNA 3D Lab, Aubusson (France), teacher at ESIEE-IT (Pontoise), Simplon.Co (Marseille).
2022-2023:
Lead Developer for Dassault Aviation, St-Cloud (France), of "Rafale Experience", multiplayer jet simulator in VR, shown at Paris Air Show and Musée National de la Marine.
2017-2022:
Technical Director for Shu Lea Cheang's movie "U.K.I". Shu Lea Cheang has been awarded with LG-Guggenheim prize in 2024.
2021-2022-2023:
Technical Artist for Noir Noisette Agency on "Alstom Innovation Awards" online exhibition.
2021-2022:
Technical Artist for Spoon.ai, for defining and implementing a procedural facial animation solution.
2021:
Developer at Uncanny Valley Studio, Paris (France), on a motion capture sports game commissioned by Nike House of Innovation.
2019:
Creative Coder at WeAreSocial, developer on "Trottinator" VR game.
2018:
Lead Developer for Kuntzel+Deygas, Paris (France).
2017:
3D artist for Virtuose Reality, Paris (France).
4,5 months full time teaching, from the ground up to a personal project and Unity Certified User exam. 14 life-long learners.
Wallbreaker, Platformer from scratch... Outcomes worth to watch on my Linked-In!