Procedural generation of a low poly city, using CityEngine CE. About 5 different scripts only for hundreds of buildings.
Imported in Unity 3d engine for realtime visualization, also showing extra models.
Mixing 5-6 stories european buildings, small houses, shops, and also a shanty town, as to figure out a small walled-up and derelict town.
This level still awaits PBR rendering, LOD optimization and to be populated with urban assets.