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Sauzon

Unity legacy pipeline implementing Crest Ocean system (https://github.com/wave-harmonic/crest).
I wanted to explore Crest features and wanted a dedicated environment. I remembered my visit of a tiny harbor in Brittany: Sauzon and its colored houses.
I started from scratch last january, and took me about 6 weeks to get there (incl. afterhours work).
Still low poly and some textures need to be upscaled, more details to be added next.
The scene also features previous my custom shader for terrain splatting and my day/night procedural system.
All assets made by me EXCEPT boats coming from public DB and Crest Ocean system.

Crest ocean in action: nice wakes, reflections... Next: adding a foam trail.

Crest ocean in action: nice wakes, reflections... Next: adding a foam trail.

Implemented my own seagull system (boids)

Implemented my own seagull system (boids)

FPS tour of the harbour. Ambiant sound design with waves, seagulls. But also a folk song from within the bar or monks singing in St-Nicolas church.

FPS tour of the harbour. Ambiant sound design with waves, seagulls. But also a folk song from within the bar or monks singing in St-Nicolas church.

Details not yet implemented. Vegetation, detail normals to come...

Details not yet implemented. Vegetation, detail normals to come...

Editor scene view. A hundred of assets partially done.

Editor scene view. A hundred of assets partially done.