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the last ride

My entry to the Journey 3d contest. My proposal for the challenge consisted in a horse and car rig animated inside Unity 3d and rendered in real time.
In a brutal apocalyptic world, I figured out a fragile rig for a last ride... the kind of rig to get through a sea of rocks and sand.
It's a typical (French) barn find, an old Citroën 2CV, pulled by an horse named Invicible (from the references I used ;°).
Other elements come from my personal assets.
The tough part was to fine tune the 4 jointed rigidbodies (horse, shaft, motorbike fork and car body). I already had the vehicle simulation scripts, and I scripted a new one for the horse controller complying with Unity physics engine... Still in progress, but I'm rather happy with the handling of this everlasting "deuche" ;°)

motorhackz the Journey

the rig in wireframe: 25k polys and 6 PBR materials

the rig in wireframe: 25k polys and 6 PBR materials